Tuesday, October 27, 2009

The Immoral world of Virtual Reality

I thought it was interesting when Zettl talks in chapter five about the darker side of virtual reality. He states that "Today, we have games on the drawing board and already on the market that offer the participants the opportunity to engage in extreme human behavior, such as mutilation, rape, and even murder. In a way, virtual reality provides a perfect existential world, in which we can exercise free will and make any number of decisions, however extreme, without the Kierkegaardian "dizziness of freedom" and the underlying anxiety of accountability."

I think that it is an important when dealing with virtual reality to speak about the morality of what goes on. Is mutilating and killing someone in a virtual world an okay thing to do because you arent physically harming someone? Or does this ability to commit virtual crimes foster the ability for one to commit these crimes in the physical world? Should there be regulations for committing especially heinous crimes in virtual reality? Many questions like these are being dealt with today, but who knows if a concrete conclusion will ever come, due to the broadness and unpredictability of the cyberworld.

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